Wednesday, November 24, 2010

Job or Donations

Hey, everyone that reads this... If anyone.

Since I have bills to pay, and since I don't have a job, I'm relying on donations/monetized links. It's either that or get a full-time job and drop development.

Sunday, November 14, 2010

o.o

Seventy. Two. GODDAMN HOURS o.o I can't sleep, either. I close my eyes and I see lines of code. I need a break.

Thursday, November 11, 2010

Sunday, November 7, 2010

:O

Just realized that I have a follower! :D

*Waves at mysterious stranger named 'Hunter'* :P

Fable3Tool GUI

Fast 'n' Nasty GUI for Fable3Tool by (I don't know who to credit, but they get credit! :D)

More stuff on Vectors

Well, assuming my theory is correct, I know how to assemble a F3Vector from hex, but going from an actual value to hex using that theory is gonna be difficult.

Kinda sorta maybe hit a tiny bump...

Well... Long story short, nothing extracts Fable III saves properly, apparently. They drop from 8~mb to 600~kb. Where is all of this missing data going to?!

BALLS

Well, this sucks.

I can't rebuild any of these saves without the checksum fixer thingy, which happens to be on the temporarily deceased xbox360-content >:|

Meh,I'll just keep looking for neat stuff in here, gotta be something, right?

Update to my first post, looks like I was wrong about the PhysicsData. Here's the structure of it, from what I can see;

PhysicsData
|--Position
| |--X
| |--Y
| |--Z
|
|--EntityComponents
|--Hash
|--IsMoving
|--Velocity (Looks long and weird, might investigate this today)
|--IgnoresGravity
|--UseImpassability
|--PushableByPlayer
|--CanBeMovedByKnockbacks
|--PushFlags (Could be interesting, might just point to a constant list of flags, though)
|--UsesSliding

As far as I can tell, it stops there. It starts going into other values like Alpha, TintColor, SaturationMask... Time to look at this stuff, possibly generate a map for the whole player class!

EDIT; EntityComponents may not be under PhysicsData, but we'll see :D