Since I have bills to pay, and since I don't have a job, I'm relying on donations/monetized links. It's either that or get a full-time job and drop development.
Wednesday, November 24, 2010
Job or Donations
Hey, everyone that reads this... If anyone.
Sunday, November 14, 2010
o.o
Seventy. Two. GODDAMN HOURS o.o I can't sleep, either. I close my eyes and I see lines of code. I need a break.
Thursday, November 11, 2010
Sunday, November 7, 2010
Fable3Tool GUI
Fast 'n' Nasty GUI for Fable3Tool by (I don't know who to credit, but they get credit! :D)
More stuff on Vectors
Well, assuming my theory is correct, I know how to assemble a F3Vector from hex, but going from an actual value to hex using that theory is gonna be difficult.
Kinda sorta maybe hit a tiny bump...
Well... Long story short, nothing extracts Fable III saves properly, apparently. They drop from 8~mb to 600~kb. Where is all of this missing data going to?!
BALLS
Well, this sucks.
I can't rebuild any of these saves without the checksum fixer thingy, which happens to be on the temporarily deceased xbox360-content >:|
Meh,I'll just keep looking for neat stuff in here, gotta be something, right?
Update to my first post, looks like I was wrong about the PhysicsData. Here's the structure of it, from what I can see;
PhysicsData
|--Position
| |--X
| |--Y
| |--Z
|
|--EntityComponents
|--Hash
|--IsMoving
|--Velocity (Looks long and weird, might investigate this today)
|--IgnoresGravity
|--UseImpassability
|--PushableByPlayer
|--CanBeMovedByKnockbacks
|--PushFlags (Could be interesting, might just point to a constant list of flags, though)
|--UsesSliding
As far as I can tell, it stops there. It starts going into other values like Alpha, TintColor, SaturationMask... Time to look at this stuff, possibly generate a map for the whole player class!
EDIT; EntityComponents may not be under PhysicsData, but we'll see :D
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